
Forward smash has considerable range and respectable KO power, while down smash starts up quickly and sends at a semi-spike angle, working as another quick KO option and heavily threatening those with poor recoveries. Additionally, it covers a good distance in front of himself, allowing him to KO grounded opponents with ease or 2-frame many recoveries. Down tilt, despite being Falco's most powerful tilt, is also capable of follow-ups into aerials thanks to its sourspots' lower power. It can combo into itself and any of his aerials, and even setup for KO's into back aerial or up aerial at high percents. Up tilt, in particular is Falco's staple in initiating combos thanks to its very quick startup, large hitboxes, and low ending lag and knockback.

Lastly, down aerial, while nowhere near as notorious as its previous iterations, comes out fast and is a lasting hitbox with its clean hit being a powerful meteor smash, giving it the ability to start combos onstage and score early KOs against poor recoveries.Īlthough Falco's ground game appears limited, he has a handful of respectable options at his disposal. Back aerial is one of the strongest aerials of its kind and can reliably KO even from center-stage. Like his neutral aerial, it can drag opponents downward as well, potentially leaving offstage opponents in a very vulnerable position. Forward aerial has decent horizontal range and is also a lasting multi-hit, allowing it to edgeguard and KO reliably. It can also drag opponents downward, allowing it to start combos on stage. Neutral aerial has a large, lasting hitbox that covers Falco and is a fast multi-hit, making it a good disruptor and combo extender/finisher. Additionally, it can KO at high percents near the upper blast line.

These traits make it very effective at starting and extending juggles, and as well as being capable of comboing into itself and other aerials. Up aerial in particular, is his primary juggling tool, thanks to its quick startup, wide hitbox that can hit opponents on landing, and low overall lag and knockback. Owing to his status as a "talented aerial fighter" with an "amazing jumping ability" and fast falling speed, Falco's greatest strengths lie in his strong combo, juggling, and edgeguarding capabilities with his aerials being most evident of these traits. This makes his movement somewhat polarizing as he has overall mediocre horizontal movement (especially while airborne), but excels in reaching impressive heights. In World of Light, he is fought on the Ω form of Lylat Cruise.įalco is a lightweight character with the highest jump in the game, a fast initial dash speed, the 7th highest gravity, the 10th fastest walking speed, the 11th fastest falling speed, the 12th highest traction and the 9th best air acceleration, but in contrast has average dashing speed and the 23rd slowest air speed.

With the exception of the third method, Falco must then be defeated on Corneria.

